And it's important to me that once you understand the idea behind a puzzle, you can pretty much immediately solve it instead of having to go through a cumbersome, frustrating execution. Puzzle types that I already knew from other games were immediately rejected in the design process. The deeper you get into the game the more you will be facing creative puzzles you've never seen anywhere before, encouraging you to stop and think about what abilities you have and how you can use them in yet another way. Often you will think you are about to get out of bounds and beat the level designer, but right there is a chest waiting for you with a very rewarding upgrade. Most of the game is about exploring the sandbox world to track down secrets. If you combine your abilities, the possibilities become even bigger. A cornerstone of Supraland's design was to create abilities that are so versatile, they will keep on surprising you by how many different usages they have. You explore a large interconnected world in which most ways are at first unpassable until you find new abilities to overcome those obstacles. The story is minimal, gives you an overarching goal to pursue, and then sets you free. Supraland assumes that you are intelligent and lets you play independently. The main sources of inspiration are Zelda, Metroid and Portal. Supraland is a First-Person Metroidvania Puzzle game.
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